Player experiences and motivations in the game stages of an MMORPG from the perspective of product life cycle theory
Crossref DOI link: https://doi.org/10.1007/s11135-024-01952-4
Published Online: 2024-08-14
Published Print: 2025-02
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Yılmaz, Mustafa Atahan https://orcid.org/0000-0003-2641-8360
Text and Data Mining valid from 2024-08-14
Version of Record valid from 2024-08-14
Article History
Accepted: 5 August 2024
First Online: 14 August 2024
Declarations
:
: The authors have no relevant financial or non-financial interests to disclose.