Motivation by gamification: Adapting motivational tools of massively multiplayer online role-playing games (MMORPGs) for peer-to-peer assessment in connectivist massive open online courses (cMOOCs)
Crossref DOI link: https://doi.org/10.1007/s11159-020-09821-6
Published Online: 2020-02-06
Published Print: 2020-02
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Danka, István http://orcid.org/0000-0002-8946-2556
Text and Data Mining valid from 2020-02-01
Version of Record valid from 2020-02-06
Article History
First Online: 6 February 2020