Enhancing software development education through gamification and experiential learning with genially
Crossref DOI link: https://doi.org/10.1007/s11219-024-09699-9
Published Online: 2024-12-07
Published Print: 2025-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Aldalur, IƱigo
Text and Data Mining valid from 2024-12-07
Version of Record valid from 2024-12-07
Article History
Accepted: 17 October 2024
First Online: 7 December 2024
Declarations
:
: The authors declare no competing interests.