Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
Crossref DOI link: https://doi.org/10.1007/s11257-018-9200-2
Published Online: 2018-01-24
Published Print: 2018-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Hamari, Juho https://orcid.org/0000-0002-6573-588X
Hassan, Lobna
Dias, Antonio
Funding for this research was provided by:
Tekes (40111/14, 40107/14)
Tekes (40009/16)
Liikesivistysrahasto (10-5562, 12-6385)
Text and Data Mining valid from 2018-01-24
Article History
Received: 4 May 2017
Accepted: 15 January 2018
First Online: 24 January 2018