Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company
Crossref DOI link: https://doi.org/10.1007/s11469-020-00328-7
Published Online: 2020-07-12
Published Print: 2021-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Xiao, Leon Y. http://orcid.org/0000-0003-0709-0777
Text and Data Mining valid from 2020-07-12
Version of Record valid from 2020-07-12
Article History
First Online: 12 July 2020
Compliance with Ethical Standards
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: The author declares that he has no conflict of interest.