GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular mesh
Crossref DOI link: https://doi.org/10.1007/s11554-016-0575-1
Published Online: 2016-03-28
Published Print: 2018-04
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Wu, Jiaji
Deng, Long
Jeon, Gwanggil
Jeong, Jechang
Text and Data Mining valid from 2016-03-28