Gamification of Digital Heritage as an Approach to Improving Museum and Art Gallery Engagement for Blind and Partially Sighted Visitors
Crossref DOI link: https://doi.org/10.1007/s11759-022-09461-2
Published Online: 2022-11-15
Published Print: 2022-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Bavi, Ahlam https://orcid.org/0000-0003-2565-4214
Gupta, Neha
Text and Data Mining valid from 2022-11-15
Version of Record valid from 2022-11-15
Article History
Accepted: 21 October 2022
First Online: 15 November 2022
Declarations
:
: The authors declare no conflict of interest.