Innovate or game over? Examining effects of product innovativeness on video game success
Crossref DOI link: https://doi.org/10.1007/s12525-022-00521-7
Published Online: 2022-03-01
Published Print: 2022-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Handrich, Franziska
Heidenreich, Sven https://orcid.org/0000-0003-2278-0610
Kraemer, Tobias
Funding for this research was provided by:
Universität des Saarlandes
Text and Data Mining valid from 2022-03-01
Version of Record valid from 2022-03-01
Article History
Received: 9 June 2021
Accepted: 4 January 2022
First Online: 1 March 2022