Exploring the effect of platform gamification on users’ intermittent discontinuance: An ambivalence perspective
Crossref DOI link: https://doi.org/10.1007/s12525-025-00805-8
Published Online: 2025-06-06
Published Print: 2025-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Yu, Lingling
Li, Ruixuan
Cheng, Shuo https://orcid.org/0009-0000-0793-3098
Funding for this research was provided by:
National Natural Science Foundation of China (72401180)
Text and Data Mining valid from 2025-06-06
Version of Record valid from 2025-06-06
Article History
Received: 23 February 2025
Accepted: 28 May 2025
First Online: 6 June 2025