Mobile technologies in the service of students’ learning of mathematics: the example of game application A.L.E.X. in the context of a primary school in Cyprus
Crossref DOI link: https://doi.org/10.1007/s13394-015-0163-x
Published Online: 2015-12-16
Published Print: 2016-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kyriakides, Andreas O.
Meletiou-Mavrotheris, Maria
Prodromou, Theodosia
Text and Data Mining valid from 2015-12-16