Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students’ Conceptual Understanding in Science, Game Performance, and Behavioral Patterns
Crossref DOI link: https://doi.org/10.1007/s40299-019-00486-w
Published Online: 2019-10-26
Published Print: 2020-08
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Chen, Ching-Huei
Huang, Kun
Liu, Jun-Han
Funding for this research was provided by:
Ministry of Science and Technology (MOST 108-2511-H-018-017-MY3)
Text and Data Mining valid from 2019-10-26
Version of Record valid from 2019-10-26
Article History
First Online: 26 October 2019