Using an Augmented-Reality Game-Based Application to Enhance Language Learning and Motivation of Elementary School EFL Students: A Comparative Study in Rural and Urban Areas
Crossref DOI link: https://doi.org/10.1007/s40299-023-00729-x
Published Online: 2023-04-21
Published Print: 2024-04
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Liao, Chin-Huang Daniel
Wu, Wen-Chi Vivian
Gunawan, Venny
Chang, Tin-Chang
Text and Data Mining valid from 2023-04-21
Version of Record valid from 2023-04-21
Article History
Accepted: 15 March 2023
First Online: 21 April 2023