Utilizing Game Analytics to Inform and Validate Digital Game-based Assessment with Evidence-centered Game Design: A Case Study
Crossref DOI link: https://doi.org/10.1007/s40593-020-00202-6
Published Online: 2020-08-16
Published Print: 2020-10
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Chen, Fu
Cui, Ying
Chu, Man-Wai
Text and Data Mining valid from 2020-08-16
Version of Record valid from 2020-08-16
Article History
Received: 13 January 2020
Revised: 6 May 2020
Accepted: 28 June 2020
First Online: 16 August 2020
Compliance with Ethical Standards
:
: The authors declared no conflict of interest.