Keeping it Real: Creating and Acquiring Assets for Serious Games
Crossref DOI link: https://doi.org/10.1007/s40869-016-0018-z
Published Online: 2016-07-19
Published Print: 2016-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Bourke, Paul
Green, Jeremy
Funding for this research was provided by:
Your Community Heritage Grant
Australian Research Council (LP130100137)
Text and Data Mining valid from 2016-07-19
Version of Record valid from 2016-07-19
Article History
Received: 27 March 2016
Accepted: 26 May 2016
First Online: 19 July 2016