The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework
Crossref DOI link: https://doi.org/10.1007/s40869-020-00095-4
Published Online: 2020-01-18
Published Print: 2020-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Ntokos, Konstantinos
Text and Data Mining valid from 2020-01-18
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Article History
First Online: 18 January 2020