Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
Crossref DOI link: https://doi.org/10.1007/978-1-4842-4427-2_19
Published Online: 2019-02-26
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Liu, Edward
Llamas, Ignacio
CaƱada, Juan
Kelly, Patrick
Text and Data Mining valid from 2019-01-01
Chapter History
First Online: 26 February 2019