Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites
Crossref DOI link: https://doi.org/10.1007/978-3-030-36107-5_4
Published Online: 2020-04-14
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Bugeja, Mark
Grech, Elaine Marie
Text and Data Mining valid from 2020-01-01
Version of Record valid from 2020-01-01
Chapter History
First Online: 14 April 2020