Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality
Crossref DOI link: https://doi.org/10.1007/978-3-319-75175-7_55
Published Online: 2018-02-14
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Tsikinas, Stavros
Xinogalos, Stelios
Satratzemi, Maya
Kartasidou, Lefkothea
License valid from 2018-01-01