Promoting Design Thinking Through Knowledge Maps: A Case Study in Computer Games Design and Development Education
Crossref DOI link: https://doi.org/10.1007/978-3-319-98590-9_9
Published Online: 2018-09-22
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Fabricatore, Carlo
López, Maria Ximena
Text and Data Mining valid from 2018-01-01