Gamification and New Technologies to Promote Healthy Lifestyles and Its Role in Creative Industries
Crossref DOI link: https://doi.org/10.1007/978-3-319-99590-8_8
Published Online: 2018-11-10
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Sañudo-Corrales, Borja
Sánchez-Oliver, Antonio J.
del Río-Rama, María de la Cruz
Text and Data Mining valid from 2018-11-10
Version of Record valid from 2018-11-10
Chapter History
First Online: 10 November 2018