A Virtual Space Gaming Experiment System for Analyzing Waiting Behavior in a Public Square
Crossref DOI link: https://doi.org/10.1007/978-4-431-54901-7_12
Published Online: 2020-08-25
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kino, Tomohiko
Ohashi, Satoshi
Kaneda, Toshiyuki
Text and Data Mining valid from 2020-01-01
Version of Record valid from 2020-01-01
Chapter History
First Online: 25 August 2020