Engaging Learners in a Flipped Information Science Course with Gamification: A Quasi-experimental Study
Crossref DOI link: https://doi.org/10.1007/978-981-13-0008-0_13
Published Online: 2018-04-13
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Huang, Biyun
Hew, Khe Foon
Warning, Peter
License valid from 2018-01-01