Real-time collision-free linear trajectory generation on GPU for crowd simulations
Crossref DOI link: https://doi.org/10.1007/s00371-015-1105-z
Published Online: 2015-04-26
Published Print: 2015-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Barut, Oner
Haciomeroglu, Murat
Text and Data Mining valid from 2015-04-26