Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods
Crossref DOI link: https://doi.org/10.1007/s00371-016-1320-2
Published Online: 2016-09-15
Published Print: 2017-04
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Balducci, Fabrizio
Grana, Costantino http://orcid.org/0000-0002-4792-2358
Cucchiara, Rita
License valid from 2016-09-15