Using the audio of 8-bit video games to monitor web marketing campaigns
Crossref DOI link: https://doi.org/10.1007/s00530-016-0509-6
Published Online: 2016-03-29
Published Print: 2017-07
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Ferraro-Petrillo, Umberto http://orcid.org/0000-0002-4308-5126
Text and Data Mining valid from 2016-03-29