Unity game engine: interactive software design using digital glove for virtual reality baseball pitch training
Crossref DOI link: https://doi.org/10.1007/s00542-019-04302-9
Published Online: 2019-01-12
Published Print: 2021-04
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Tsai, Yu-Tza
Jhu, Wei-Yi
Chen, Chia-Chun
Kao, Chien-Hao
Chen, Cheng-Yi http://orcid.org/0000-0003-2739-1921
Text and Data Mining valid from 2019-01-12
Version of Record valid from 2019-01-12
Article History
Received: 7 October 2018
Accepted: 7 January 2019
First Online: 12 January 2019