Using gamification to discover cultural heritage locations from geo-tagged photos
Crossref DOI link: https://doi.org/10.1007/s00779-016-0989-6
Published Online: 2016-11-22
Published Print: 2017-04
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Bujari, Armir
Ciman, Matteo
Gaggi, Ombretta
Palazzi, Claudio E.
License valid from 2016-11-22