Game-playing as an effective learning resource for elderly people: encouraging experiential adoption of touchscreen technologies
Crossref DOI link: https://doi.org/10.1007/s10209-018-0638-0
Published Online: 2018-11-03
Published Print: 2020-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Oppl, Sabrina
Stary, Christian
Funding for this research was provided by:
Erasmus+ (2016-1-UK01-KA204-024508)
Text and Data Mining valid from 2018-11-03
Version of Record valid from 2018-11-03
Article History
First Online: 3 November 2018