The impact of social factors on excessive online game usage, moderated by online self-identity
Crossref DOI link: https://doi.org/10.1007/s10586-017-0747-1
Published Online: 2017-02-14
Published Print: 2017-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kim, Yong-Young http://orcid.org/0000-0002-3531-0215
Kim, Mi-Hye
License valid from 2017-02-14