Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming
Crossref DOI link: https://doi.org/10.1007/s10639-022-11158-6
Published Online: 2022-06-29
Published Print: 2023-01
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Djelil, Fahima http://orcid.org/0000-0001-8449-2062
Sanchez, Eric
Text and Data Mining valid from 2022-06-29
Version of Record valid from 2022-06-29
Article History
Received: 2 December 2021
Accepted: 1 June 2022
First Online: 29 June 2022