Using estimation of distribution algorithm for procedural content generation in video games
Crossref DOI link: https://doi.org/10.1007/s10710-022-09442-y
Published Online: 2022-08-02
Published Print: 2022-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Moradi Karkaj, Arash
Lotfi, Shahriar http://orcid.org/0000-0001-5460-3948
Text and Data Mining valid from 2022-08-02
Version of Record valid from 2022-08-02
Article History
Received: 28 June 2021
Revised: 17 April 2022
Accepted: 2 June 2022
First Online: 2 August 2022