Linking the ‘know-that’ and ‘know-how’ knowledge through games: a quest to evolve the future for science and engineering education
Crossref DOI link: https://doi.org/10.1007/s10734-015-9956-9
Published Online: 2016-04-05
Published Print: 2016-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Vahed, A. http://orcid.org/0000-0002-0164-9114
McKenna, S.
Singh, S.
Text and Data Mining valid from 2016-04-05