Correction: Investigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game
Crossref DOI link: https://doi.org/10.1007/s10956-023-10091-8
Published Online: 2023-12-27
Published Print: 2024-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Bodzin, Alec http://orcid.org/0000-0002-5045-1681
Junior, Robson Araujo
Hammond, Thomas
Anastasio, David
Text and Data Mining valid from 2023-12-27
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Article History
First Online: 27 December 2023
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