A system for head-neck rehabilitation exercises based on serious gaming and virtual reality
Crossref DOI link: https://doi.org/10.1007/s11042-017-5328-z
Published Online: 2017-11-07
Published Print: 2018-08
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Mihajlovic, Zeljka
Popovic, Sinisa
Brkic, Karla
Cosic, Kresimir
License valid from 2017-11-07