An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
Crossref DOI link: https://doi.org/10.1007/s11042-019-08585-y
Published Online: 2020-03-02
Published Print: 2020-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Granato, Marco http://orcid.org/0000-0002-7322-4350
Gadia, Davide
Maggiorini, Dario
Ripamonti, Laura A.
Text and Data Mining valid from 2020-03-02
Version of Record valid from 2020-03-02
Article History
Received: 4 April 2019
Revised: 29 October 2019
Accepted: 11 December 2019
First Online: 2 March 2020