Voxel-based 3D occlusion-invariant face recognition using game theory and simulated annealing
Crossref DOI link: https://doi.org/10.1007/s11042-020-09331-5
Published Online: 2020-07-16
Published Print: 2020-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Sharma, Sahil http://orcid.org/0000-0002-6694-3365
Kumar, Vijay
Text and Data Mining valid from 2020-07-16
Version of Record valid from 2020-07-16
Article History
Received: 8 December 2019
Revised: 13 June 2020
Accepted: 9 July 2020
First Online: 16 July 2020