Serious Games and Gamification in the Corporate Training Environment: a Literature Review
Crossref DOI link: https://doi.org/10.1007/s11528-019-00446-7
Published Online: 2019-11-30
Published Print: 2020-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Larson, Kristi http://orcid.org/0000-0001-8509-0049
Text and Data Mining valid from 2019-11-30
Version of Record valid from 2019-11-30
Article History
First Online: 30 November 2019