Prior video game utilization is associated with improved performance on a robotic skills simulator
Crossref DOI link: https://doi.org/10.1007/s11701-016-0657-x
Published Online: 2016-11-16
Published Print: 2017-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Harbin, Andrew C.
Nadhan, Kumar S.
Mooney, James H.
Yu, Daohai
Kaplan, Joshua
McGinley-Hence, Nora
Kim, Andrew
Gu, Yiming
Eun, Daniel D.
License valid from 2016-11-16