Learning based on flipped classroom with just-in-time teaching, Unity3D, gamification and educational spaces
Crossref DOI link: https://doi.org/10.1007/s12008-019-00560-z
Published Online: 2019-03-23
Published Print: 2019-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Toriz, Elizabeth
Funding for this research was provided by:
Instituto Tecnológico y de Estudios Superiores de Monterrey (PHHT023-16ZZ00002)
Text and Data Mining valid from 2019-03-23
Article History
Received: 21 January 2019
Accepted: 16 March 2019
First Online: 23 March 2019