The application and impact of gamification funware on trip planning and experiences: the case of TripAdvisor’s funware
Crossref DOI link: https://doi.org/10.1007/s12525-014-0179-1
Published Online: 2015-01-08
Published Print: 2015-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Sigala, Marianna
Text and Data Mining valid from 2015-01-08