Playing for fun or for profit: how extrinsically-motivated and intrinsically-motivated players make the choice between competing dual-purposed gaming platforms
Crossref DOI link: https://doi.org/10.1007/s12525-018-0298-1
Published Online: 2018-05-27
Published Print: 2019-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Penttinen, Esko
Halme, Merja
Malo, Pekka
Saarinen, Timo
Vilén, Ville-Matias
Text and Data Mining valid from 2018-05-27
Article History
Received: 16 March 2017
Accepted: 7 May 2018
First Online: 27 May 2018