Potier Watkins, Cassandra http://orcid.org/0000-0002-6588-0614
Caporal, Julien
Merville, Clément
Kouider, Sid
Dehaene, Stanislas
Funding for this research was provided by:
Bpifrance (N° P3182-510089)
Article History
Received: 3 January 2019
Revised: 22 October 2019
Accepted: 19 December 2019
First Online: 10 January 2020
Compliance with ethical standards
:
: We wish to confirm that there are no known conflicts of interest associated with this publication. We also wish to draw the attention of the Editor to the following facts: A ‘Cooperation Accord’ was signed between Manzalab, the labs and the BpiFrance to finance the development and testing of the ELAN software. Manzalab is a private company specializing in serious games, whose role was to develop the software ELAN as a serious game and, if so desired, commercialize the game after testing. The principle roles of the two participating labs were to oversee adherence by the game software to principles from cognitive neuroscience and education research, test game ergonomics and test the ELAN software in a randomized control intervention study. Neither research labs received payment from Manzalab for their involvement in the project, nor are they privy to any financial gain from the dissemination or licensing of the application ELAN. Research in this article was strictly conducted between INSERM and the school district of Poitiers, France. Testers from the school were blind to the intervention and progress made by students, while the researchers in the lab did not participate in testing. Only the ‘global results’ from the student’s groups has been shared with Manzalab. We confirm that we have given due consideration to the protection of intellectual property associated with this work and that there are no impediments to publication, including the timing of publication, with respect to intellectual property. In so doing, we confirm that we have followed the regulations of our institutions concerning intellectual property.