A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges
Crossref DOI link: https://doi.org/10.1007/s40869-020-00100-w
Published Online: 2020-04-02
Published Print: 2020-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Havukainen, Martti
Laine, Teemu H.
Martikainen, Timo
Sutinen, Erkki
Text and Data Mining valid from 2020-04-02
Version of Record valid from 2020-04-02
Article History
First Online: 2 April 2020