CliNCare: An Educational GameāThe Reasoning Behind the Graphic Choices and Their Impact on Player Opinions
Crossref DOI link: https://doi.org/10.1007/s40869-020-00111-7
Published Online: 2020-07-13
Published Print: 2020-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Terton, U. http://orcid.org/0000-0001-5177-8064
Smyth, G.
Wright, H.
Text and Data Mining valid from 2020-07-13
Version of Record valid from 2020-07-13
Article History
Received: 11 February 2020
Accepted: 2 July 2020
First Online: 13 July 2020