Virtual reality video game improves high-fidelity memory in older adults
Crossref DOI link: https://doi.org/10.1038/s41598-021-82109-3
Published Online: 2021-01-28
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Wais, Peter E.
Arioli, Melissa
Anguera-Singla, Roger
Gazzaley, Adam
Funding for this research was provided by:
National Institutes of Health (R00AG043557)
Text and Data Mining valid from 2021-01-28
Version of Record valid from 2021-01-28
Article History
Received: 21 May 2020
Accepted: 14 January 2021
First Online: 28 January 2021