Virtual reality, face-to-face, and 2D video conferencing differently impact fatigue, creativity, flow, and decision-making in workplace dynamics
Crossref DOI link: https://doi.org/10.1038/s41598-024-60942-6
Published Online: 2024-05-04
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Macchi, Gregorio
De Pisapia, Nicola
Text and Data Mining valid from 2024-05-04
Version of Record valid from 2024-05-04
Article History
Received: 5 October 2023
Accepted: 29 April 2024
First Online: 4 May 2024
Competing interests
: The authors declare no competing interests.