Zendle, David
Flick, Catherine
Halgarth, Darel
Ballou, Nick
Demediuk, Simon
Drachen, Anders
Funding for this research was provided by:
University of York (Personal M-Code)
Article History
Received: 4 April 2022
Accepted: 19 December 2022
First Online: 7 January 2023
Competing interests
: Data for this study were provided by Unity Technologies. Unity Technologies played no role in the design of the study, its reporting, or its execution. No funds were disbursed to the research team for the work incorporated into this manuscript. This includes data access fees for the serverless data warehouse from which the data under analysis were accessed, which were paid by the lead author out of a research stipend he receives from his host institution. Access to the data used in this study were contingent on a data sharing agreement between unity technologies and DZ’s host university. Legal approval was sought from Unity for the sharing of the data in this paper prior to its submission for peer review. DZ has never received any form of funding from the games industry. He has worked as a paid consultant for governments and charities seeking to understand the effects of video gaming. He has worked as an expert witness in cases relating to the video game industry, but has never represented the games industry legally or been formally affiliated with any games industry body in any way. He has no further conflicts to declare. CF has received funding from the Tides Foundation on the recommendation of the Unity Charitable Fund [grant number TF2201-105180] for a separate project. They have no other conflicts to declare. AD has previously worked in a paid capacity within the video games industry as a game analytics consultant. He has worked on multiple industry-focused projects with a focus on knowledge transfer. He has received funding from the Tides Foundation on the recommendation of the Unity Charitable Fund [grant number TF2201-105180] for a separate project. All other authors have no conflicts to declare.