The role of game genres and gamers’ communication networks in perceived learning
Crossref DOI link: https://doi.org/10.1057/s41599-020-0439-y
Published Online: 2020-04-24
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Jung, Chang Won https://orcid.org/0000-0003-4376-2200
Text and Data Mining valid from 2020-04-24
Version of Record valid from 2020-04-24
Article History
Received: 18 December 2019
Accepted: 18 March 2020
First Online: 24 April 2020
Competing interests
: The author declares no competing interests.