Improving students’ problem-solving abilities through answering questions in metaverse games: taking GOXR software as an example
Crossref DOI link: https://doi.org/10.1186/s40561-024-00321-w
Published Online: 2024-07-17
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Weng, Ting-Sheng https://orcid.org/0000-0003-0319-6654
Lin, Ting-Hsuan
Text and Data Mining valid from 2024-07-17
Version of Record valid from 2024-07-17
Article History
Received: 8 March 2024
Accepted: 2 July 2024
First Online: 17 July 2024
Declarations
:
: The authors declare that they have no competing interests.