Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
Crossref DOI link: https://doi.org/10.1186/s12888-024-05669-4
Published Online: 2024-04-02
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Gradi, Naïma
Chopin, Adrien
Bavelier, Daphné
Shechner, Tomer
Pichon, Swann
Text and Data Mining valid from 2024-04-02
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First Online: 2 April 2024